You need to define your keyboard bindings first in the game in which you want to use qjoypad. Qjoypad needs to be running (with your correct joypad game profile selected) when dosbox or wine is launched. More details on this are available in this article and on the useful readme included with the source code download. You can fully configure all the axis points, and both sidewinder type and dual analog devices seem to be configurable. The readme in the download with the source code also has some useful information about setting up and running qjoypad.Ĭlick add to create a new profile and name it, and then you can assign all the buttons available, but you must click update to save your settings. (Your joypad layouts are stored in ~/.qjoypad3 if you want to back them up.) The button order here reflects that in qjoypad, so qjoypad's button 1 is BTN_A on the controller, etc. Input device name: "Microsoft® Microsoft® SideWinder® Game Pad USB" If you wish to see what these correspond to on your joystick you could install evtest and run evtest and then select the device number of your gamepad to get the following information: Input device ID: bus 0x3 vendor 0x45e product 0x7 version 0x100 When you load up qjoypad (screenshot one) you will see button numbers such as button 1, button 2, etc. Now connect your joystick or gamepad and run from terminal qjoypad & or select it from the launcher menu. Sudo checkinstall -pkgname=qjoypad -pkgversion=4.1.0 -provides=qjoypad Then cd to that folder and then cd to the src folder and run. This is very important as you are using the QT libraries to build the gui.ĭownload the latest version (currently 4.10) from Sourceforge and then extract it with tar xzvf qjoypad-4.1.0.tar.gz You will need the QT libraries to run the program, and the QT dev libraries to compile qjoypad, as noted on the official site, so you must also install the entire QT development kit with sudo apt-get install libqt4-dev Install the dependencies (and build-essential if necessary) with: sudo apt-get install libxtst6 libxtst-dev libx11-dev checkinstall build-essential So that it doesn't matter whether wine or the actual game within wine supports the joypad, you will generally be able to use it. qjoyPad takes input from a gamepad or joystick and translates it into key strokes or mouse actions, letting you control any XWindows program with your game controller. Incorporates your gaming devices into any XWindows program. What I do with Wine and Dosbox when there are problems with games and controller support (which is most of the time) is to use a program such as qjoypad. Secondly, there are general older blog guides regarding qjoypad, but it would be useful to have an up-to-date one for Ubuntu. Even though turbo has already mentioned qjoypad very briefly, it is worth providing a longer answer, as the very latest (and best) version needs compiling, as it is not in the repositories and there is currently no package available at the site either.
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